Application to Ryslig
Mar. 21st, 2017 02:46 amOOC INFORMATION
Name: Fire
Contact: on plurk at bluecanary, on discord at Emilia#9401 (case sensitive)
Other Characters: none atm
CHARACTER INFORMATION
Character Name: Arthas Menethil
Age: 24
Canon: Warcraft series
Canon Point: The Frozen Throne, midway through his flight from Lordaeron
Character Information: Here at WoWPedia
Personality: Arthas' story is a study in contrasts, and his personality is heavily shaped by both the narrative requirements established before it begins and the life-changing events and traumas that happen during his arc through the RTS series. Throughout the game, the player gets to see him at a vast range of emotions. He is warm and charismatic in triumph, ruthless and pragmatic in despair, rigid and unforgiving when angered. He is a man that thinks in black and white when the world is consistently grey.
The player first meets Arthas as a young paladin and the prince of an idyllic pseudo-medieval kingdom. He is eager to prove himself, headstrong, and puts much of his self-worth into his ability to protect his people and do what is right and correct. He's reckless and tends to overestimate his own capacity, and consistently will follow his heart rather than stopping to consider a wiser path. He is sure that he knows what the right thing to do is - he feels that he is expected to be that sort of hero, and disappointing that expectation scares him more than his own death. He (and everyone else) mistakes this for courage. It will later prove to scare him more than the deaths of his friends, his country, and his own soul.
The Lich King, a nascent demigod of death, sees a young man who wants desperately to believe that he is certain of his purpose, and manipulates events. Again and again he forces Arthas (and the player) to choose between a bad option and a worse one, down a spiral of increasingly immoral actions. One of Arthas' strongest qualities is his tendency to react to losses and humiliations with anger rather than despair. In the desperate times he finds himself in, this is a double-edged sword: he takes setbacks personally, and several times over the course of the story accomplishes things that should be impossible by sheer unyielding willpower. However, it also means he is easily goaded and drawn out. His desire to overcome becomes a consuming drive for vengeance until he will do anything to get revenge on the demons killing the people he'd sworn to protect - even abandon those people himself.
Arthas sees the evil he is gradually drawn into as not selfishness, but selflessness at first. He will become anything he must be, he will be hated by whoever wishes to hate him, so long as he can bring what he sees as justice. When he makes the decision to take up the cursed runeblade Frostmourne at the cost of his friends' lives, he sees it as akin to willingly going to his death to save his people. He doesn't spare a thought to his future. He believes that Frostmourne is his only chance to finish a path that's become badly tangled up in his own ego. His revenge is justice, his lying and betraying are necessary, the deaths he visits on those who trusted him are small sacrifices of the few to save the many. He believes that he has become evil to serve good, because nothing else was an option.
Frostmourne's curse is more insidious than a clean death that would allow him to die a martyr. It delivers his soul to the Lich King, where the skills as a warrior, tactician, and leader he has so brutally learned over the course of his journey are turned to serve the exact force that put him through hell in the first place. Arthas goes missing for several months of story here: we do not know exactly what happens and likely never will, but he reappears incapable of remorse, pity, shame, or doubt and utterly devoted to serving his new master.
Where before his need to prove himself made him unwise, in the Lich King's thrall he has an easy confidence. His symbiotic relationship with Frostmourne and his ability to make snap judgments in the heat of a crisis without letting morality get in the way of what will win a battle quickly makes him one of those dangerous generals on the planet. If his stubbornness and impatience were a little exasperating when he was an overeager prince, they are harrowing when he is commanding forces. His obsession with reprisals and shows of strength fester into outright sadism. His shounen protagonist impulse to hit things head-on and never give up becomes a careless, terrifying brutality that is almost as futile to fight against as a force of nature. The Lich King points Arthas in any direction and things just die. Literally millions of people die. The populations of three countries. Arthas' entire family dies by his hand, and he simply is incapable of caring.
It's easy to not care. It's a hell of a lot easier than caring so much that you try to be everything to everyone. Arthas doesn't mind his current state: he sort of enjoys it. In person at this stage of his life, he's easygoing and has an understated sense of humor. He develops casual bonds with his immediate underlings. Protecting people didn't feel right, he's sure, because this was what he was meant for all along. He's at peace with that. He didn't fail his people at all. He succeeded in something new for them: the embrace of undeath. No one can decide for him what constitutes right and wrong any more, or judge him to an outside rubric. Being a monster is liberation like he never knew was possible.
He's ready to do it again. Bring it on, Fog God.
5-10 Key Character Traits:
confident
prideful
straightforward
stubborn
courageous
vindictive
rash
brutal
self-centered
pitiless
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Either!
Opt-Outs:
manticore
nymph
faerie
minotaur
werewolf
Roleplay Sample:
Here at the TDM
Name: Fire
Contact: on plurk at bluecanary, on discord at Emilia#9401 (case sensitive)
Other Characters: none atm
CHARACTER INFORMATION
Character Name: Arthas Menethil
Age: 24
Canon: Warcraft series
Canon Point: The Frozen Throne, midway through his flight from Lordaeron
Character Information: Here at WoWPedia
Personality: Arthas' story is a study in contrasts, and his personality is heavily shaped by both the narrative requirements established before it begins and the life-changing events and traumas that happen during his arc through the RTS series. Throughout the game, the player gets to see him at a vast range of emotions. He is warm and charismatic in triumph, ruthless and pragmatic in despair, rigid and unforgiving when angered. He is a man that thinks in black and white when the world is consistently grey.
The player first meets Arthas as a young paladin and the prince of an idyllic pseudo-medieval kingdom. He is eager to prove himself, headstrong, and puts much of his self-worth into his ability to protect his people and do what is right and correct. He's reckless and tends to overestimate his own capacity, and consistently will follow his heart rather than stopping to consider a wiser path. He is sure that he knows what the right thing to do is - he feels that he is expected to be that sort of hero, and disappointing that expectation scares him more than his own death. He (and everyone else) mistakes this for courage. It will later prove to scare him more than the deaths of his friends, his country, and his own soul.
The Lich King, a nascent demigod of death, sees a young man who wants desperately to believe that he is certain of his purpose, and manipulates events. Again and again he forces Arthas (and the player) to choose between a bad option and a worse one, down a spiral of increasingly immoral actions. One of Arthas' strongest qualities is his tendency to react to losses and humiliations with anger rather than despair. In the desperate times he finds himself in, this is a double-edged sword: he takes setbacks personally, and several times over the course of the story accomplishes things that should be impossible by sheer unyielding willpower. However, it also means he is easily goaded and drawn out. His desire to overcome becomes a consuming drive for vengeance until he will do anything to get revenge on the demons killing the people he'd sworn to protect - even abandon those people himself.
Arthas sees the evil he is gradually drawn into as not selfishness, but selflessness at first. He will become anything he must be, he will be hated by whoever wishes to hate him, so long as he can bring what he sees as justice. When he makes the decision to take up the cursed runeblade Frostmourne at the cost of his friends' lives, he sees it as akin to willingly going to his death to save his people. He doesn't spare a thought to his future. He believes that Frostmourne is his only chance to finish a path that's become badly tangled up in his own ego. His revenge is justice, his lying and betraying are necessary, the deaths he visits on those who trusted him are small sacrifices of the few to save the many. He believes that he has become evil to serve good, because nothing else was an option.
Frostmourne's curse is more insidious than a clean death that would allow him to die a martyr. It delivers his soul to the Lich King, where the skills as a warrior, tactician, and leader he has so brutally learned over the course of his journey are turned to serve the exact force that put him through hell in the first place. Arthas goes missing for several months of story here: we do not know exactly what happens and likely never will, but he reappears incapable of remorse, pity, shame, or doubt and utterly devoted to serving his new master.
Where before his need to prove himself made him unwise, in the Lich King's thrall he has an easy confidence. His symbiotic relationship with Frostmourne and his ability to make snap judgments in the heat of a crisis without letting morality get in the way of what will win a battle quickly makes him one of those dangerous generals on the planet. If his stubbornness and impatience were a little exasperating when he was an overeager prince, they are harrowing when he is commanding forces. His obsession with reprisals and shows of strength fester into outright sadism. His shounen protagonist impulse to hit things head-on and never give up becomes a careless, terrifying brutality that is almost as futile to fight against as a force of nature. The Lich King points Arthas in any direction and things just die. Literally millions of people die. The populations of three countries. Arthas' entire family dies by his hand, and he simply is incapable of caring.
It's easy to not care. It's a hell of a lot easier than caring so much that you try to be everything to everyone. Arthas doesn't mind his current state: he sort of enjoys it. In person at this stage of his life, he's easygoing and has an understated sense of humor. He develops casual bonds with his immediate underlings. Protecting people didn't feel right, he's sure, because this was what he was meant for all along. He's at peace with that. He didn't fail his people at all. He succeeded in something new for them: the embrace of undeath. No one can decide for him what constitutes right and wrong any more, or judge him to an outside rubric. Being a monster is liberation like he never knew was possible.
He's ready to do it again. Bring it on, Fog God.
5-10 Key Character Traits:
confident
prideful
straightforward
stubborn
courageous
vindictive
rash
brutal
self-centered
pitiless
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Either!
Opt-Outs:
manticore
nymph
faerie
minotaur
werewolf
Roleplay Sample:
Here at the TDM